demonass: (Default)
going to kick some ([personal profile] demonass) wrote2020-06-29 02:00 pm
Entry tags:

[OOC] Info @ [community profile] aefenglom

❝ King? You? I don't know. I mean, you're a big guy and all, but you seem more like a knuckle-scrapping fart in the wind than anything else. No offense. ❞
― Nero, Devil May Cry 5
Name Nero
Age 25
Birthdate Unknown (given: March 29)
Species ¾ Human, ¼ Demon
Gender Male
Height 6'2"
Canon Devil May Cry
Canon Point DMC5, Mission 20
Aefenglom Monster: Dragon
Housing Haven, Cottage (w/ Nico)
Bonds None
Personality
Nero is the brash new protagonist we meet in the fourth installment of Devil May Cry, another white-haired part-demon, part-human who is ready to get the kick ass and take names. And Nero certainly fills that role. Like the earlier version of Dante seen in the third game, Nero comes off as cocky and confident with the way he faces off against enemies. Never without a taunt or comeback, he seems in his element when he's sassing a demon―or any enemy, really. His quips are par for the course for the series, bordering on trying to be a little too edgy while equally cheeky, but his cockiness is not without a basis.

As expected, Nero is an excellent fighter―quick on his feet and quick to recover. He's not someone who tends to stand or sit still, usually fidgeting or moving back and forth, indicating excess energy and a need for a physical outlet for it. But for all the bravado, he does harbor insecurities about his abilities and what makes him different, such as how he doesn't initially take well to Dante patronizing him by calling him "kid" and later when Dante calls him a "deadweight". In combination with revenge, it's one of his main motivations through Devil May Cry 5―to prove that he is not a deadweight.

For Nero, strength and power are ways that he defines his own self-worth and progress. He unknowingly parrots his father by saying,

"Without strength, you can't protect anything.... I know that."

Read more...
This begins when he was a child, abandoned as a baby in Fortuna city. Who wants to be the kid that's left behind? He was bullied by other children because of the rumor that his mother was a prostitute, and with no father to be found, it's Nero's word against everyone else's. He was generously taken in by the family of Credo and Kyrie, the real saving grace in his life. Unfortunately, he loses his foster-parents in the events prior to Devil May Cry 4 and then Credo towards the end of the game itself. He spends a lot of the time trying to gain the power to rescue Kyrie―which he eventually does―but also blames his own weaknesses as the reason that he couldn't save and protect Credo as well. In Devil May Cry 5, Nero has come to accept his demonic powers and uses them as his job as a Devil Hunter, but his demonic arm is literally ripped away from him and, thus, a source of great power for him. Though he manages to fight without it, Nico eventually makes him an arsenal of mechanical arms that he can equip, which help him greatly. And yet he still has to convince Dante―and himself―that he can fight because he has "all the power he needs" in his hand.

Even though he has chilled out considerably from his younger self, Nero is prone to being hot-headed and angers quickly. "I don't have time for this" is a common phrase in his repertoire. Impatience usually turns to pacing and can turn to violence if he feels something critical is at stake, but otherwise he will mostly complain and grumble. Once his trigger is figuratively (or literally) flipped, however, Nero is hard to turn off. He has little to no desire to hold himself back when he's upset and let's that rage fuel him. This quick temper can be a boon in battle if it means suddenly activating some of his demonic powers or as motivation, but it's also a hindrance and stops him from thinking clearly.

In the first few missions of Devil May Cry 4, Nero follows a series of bread crumbs as he slowly finds out what the Order is really up to, and he does a decent job of it. But as soon as it's not just him but the people he cares about that are in danger? That becomes the main mission. Nero is very much a "not my problem, won't get involved" sort of person, but when it is his problem? He is in it 200%. With tunnel vision. In Devil May Cry 5 he's similarly motivated to traverse the labyrinthine Qliphoth in order to find Dante and help the guy out, but as soon as his own self-worth and abilities are (inadvernatly) put into question by Dante, Nero's rage and need to prove himself become the new catalyst that drives him through the rest of the game (up until a new startling revelation towards the end).

This passion is really dedicated to and often trigger by the people he cares about. In Devil May Cry 4 it's mostly towards one person: Kyrie. His love interest and a very honest and sweet person, she is the main focus of his actions and good intentions all throughout the game. It's Kyrie being in danger when Dante first arrives that Nero gets involved―it's Kyrie being used as a hostage against him that sends him into a rage―it's Kyrie's rescue that inevitably drives him to defeat the final boss. In any of the scenes where Nero seems close to blacking out or giving up, it's thoughts of Kyrie that keep him going. Though she doesn't make a physical appearance in Devil May Cry 5, he's seen to keep in frequent contact with her while he's away and confides in her when he's faced with the sudden realization that the demon he's been fighting all this time is really his father. (Hi, Vergil.)

In Devil May Cry 5, it's actually Dante that initially sets him off. Though he doesn't yet realize his relation to Dante, he has looked up to Dante since the events of the fourth game and as an older and more experienced (if sometimes annoying) Devil Hunter. He doesn't express his desire for approval outloud, but Dante's trust in him and of his abilities are very important to him―Dante entrusting him with the Yamato at the end of 4 meant a lot to him, and the subsequent loss of the Legendary Devil Arm when his Devil Bringer was removed is something he feels incredibly guilty about―another thing he wasn't strong enough to protect and a promise he broke. So when Dante calls him a "deadweight" as yet another way Nero has perceived to have let him down, Nero is then driven to prove the opposite and save Dante instead, as well as throwing the insult back in his face.

Kyrie's love and acceptance at the end of Devil May Cry 4 was a big factor in how much grew as a person before the Fifth installment. He started off as a cranky teenager who trusted Kyrie and Credo and that was about it, but by Devil May Cry 5 Nero has not only become a de-facto representative of Fortuna―the one pariah now keeping the reputation of the city as secret and safe as possible while shooing nosey outsiders away―but also a foster-father himself. He and Kyrie have three orphans in their care―Julio, Kyle, and Carlo. He can still be prickly at times, when the arguably shady hooded figure of a dying Vergil makes his appearance at their house in Fortuna, Nero assumes he's a beggar of some sort looking for food and even invites him to dinner. Not one to judge people by their heritage, he and the daughter of the Head Alchemist of the Order―who not only kidnapped Kyrie but was pretty ready to slice and dice Nero for experimentation purposes―Nicoletta Goldstein end up becoming friends and partners in crime for the Fortuna and mobile branch of Devil May Cry. His gentler side is mostly reserved for Kyrie and the kids, but he still gruffly shows he cares to others, such as anticipating Nico's needs for a light even when he bitches about how he hates the smell of smoke, or how he gives V crap about slowing them down but refuses to leave him behind even when it would be much easier for Nero to go on without him. It's clear that he's learned to open his heart to other people, even if he does still play favorites.

What is important to Nero is family. That used to just be Kyrie and Credo, but that's extended to his three foster children and Nico. As noted, Dante is someone he looks up to and he's at least distantly familiar with Lady and Trish. When he finds out that Vergil is his father and Dante is his uncle, Nero struggles what to do with this knowledge, likely fighting with the idea of what family should be based on his experiences with his own adoptive family and the absolute mess that his blood-relatives apparently are. Kyrie assures him that he knows what's right and his decision is immediately that family doesn't engage in petty feuds that end up destroying an entire city and opening portals to hell. In a dramatic sequence running up the Qliphoth to put a stop to Dante and Vergil's fight to the death, he says four simple lines that say a lot about his character:

"I couldn't protect Credo...To this day, I hate myself for not having enough strength."

Much like his father, Nero has always been looking for ways to grow stronger. When he was younger, his strength set him apart in the Order and gave him a purpose―to fight demons. But demons also ended up killing his foster parents and put his adoptive family in danger. Power then became important as a method to protect the people he cared about. Then throughout the events in Devil May Cry 5, Nero lost his Devil Bringer which was a source of great strength for him, and is trying to prove to himself and to Dante that he is strong enough. Not being strong enough is one of his greatest fears.

"But this time is different. I swear! I'm not letting you die!"

And yet he is not going to let that fear stand in his way when it matters the most. He's lost a lot throughout his life―he started out as an orphan, most of his adoptive family died―and he just found out that he has something that he didn't think he would ever have―actual blood relatives. They're completely bonkers and a hot mess, but they're his hot mess and he accepts them extremely quickly. Unlike Dante and Vergil (who instead began with a family and lost them all), Nero's loses are also paired with gains―his foster family, though now lost, he still has Kyrie and he had a loving household in his childhood, enough so that he's able to provide one to other children in a similar situation. Nero refuses to let this be another loss and through his determination (and, let's be real, shounen-style passion), Nero puts a stop to the battle between brothers and also is able to gain a full Devil Trigger that he was unable to do in his previous game incarnation. Nero, of course, kicks both of their asses in the process, but that's just how Sparda-blood do.

Nero starts out as the snarky, broody teenager who is ready to give the world the finger at a moment's notice for letting him down and becomes a surprisingly well-rounded young man. His cocky attitude has simmered down a bit as he finds himself more comfortable with who he is, coming to the point that he's able to accept the other parts of himself―his family and all their faults and the mess that comes with them―quickly. But they're his mess, now.
Appearance
Six foot two. Fit/muscular. Faux-hawk silvery-white hair. Usually looks frowning (or pouty, but he won't agree to that descriptor). Right arm to the elbow is mechanical when he has a Devil Breaker equipped, or non-existent. (Predominantly left-handed.) Likes wearing blacks, blues, with accents of reds. Tries to look edgy like he doesn't care but actually makes it a point to accessorize.
Inventory
Red Queen ▫ Nero's large mechanized sword. It's highly customized off of the standard swords that the Order normally wields. The handle is modeled after a motorcycle handle and can be similarly revved up and charged. Flammable fuel will shoot out and he can use it to power up attacks or to propel himself around on the sword itself.

Blue Rose ▫ Nero's custom double-barreled revolver, designed to shoot two bullets at the same time. It's also got sights and a specialized muzzle.

Devil Breakers ▫ The cybernetic prosthetic, created by Nico, to replace his Devil Bringer. She's created eight different types and he usually had several on his person at any given time, able to switch them during battle.
Monster Info
Nero is a dragon, a rare and powerful monster in Geardagas. Though he is still in the very beginnings of his development and transformation (see progress in the monster timeline section), he is lightning/electric-aligned with a weakness against Earth.

Actual end-game physical traits are yet to be determined, but the influences are starting to show within the first month of his arrival...

Physical Changes
  • Blue scales on back of neck and shoulders
Monster Timeline
Dragon Transformation
July 5, 2020
Thread. Lunar Eclipse, starts feeling itchy and finds blue scales growing on the back of his neck and shoudlers.
Month 00, 0000
Blah blah blah, blah blah blah blah blah blah
Another section
DWAGON.

I’ll never kneel and I’ll never rest. You can tear the heart from my chest. I’ll make you see what I do best. I’ll succeed as you breathe your very last breath.

Now I know how the angel fell. I know the tale and I know it too well. I’ll make you wish you had a soul to sell when I strike you down and send you straight to hell.

My army comes from deep within - beneath my soul and beneath my skin. As you are ending I’m about to begin. My strength is pain and I will never give in.

I’ll tell you now I’m the one to survive. You’ll never break my fate or break my stride. I’ll have you choke on your own demise. I make the angels scream and the devil cry.